home *** CD-ROM | disk | FTP | other *** search
- //-----------------------------------------------------------------------------
- // Torque Game Engine
- // Copyright (C) GarageGames.com, Inc.
- //-----------------------------------------------------------------------------
-
-
- //-----------------------------------------------------------------------------
- // Functions that process commands sent from the server.
-
-
- // This function is for chat messages only; it is invoked on the client when
- // the server does a commandToClient with the tag ChatMessage. (Cf. the
- // functions chatMessage* in common/server/message.cs.)
-
- // This just invokes onChatMessage, which the mod code must define.
-
- function clientCmdChatMessage(%sender, %voice, %pitch, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
- {
- onChatMessage(detag(%msgString), %voice, %pitch);
- }
-
-
- // Game event descriptions, which may or may not include text messages, can be
- // sent using the message* functions in common/server/message.cs. Those
- // functions do commandToClient with the tag ServerMessage, which invokes the
- // function below.
-
- // For ServerMessage messages, the client can install callbacks that will be
- // run, according to the "type" of the message.
-
- function clientCmdServerMessage(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
- {
- // Get the message type; terminates at any whitespace.
- %tag = getWord(%msgType, 0);
-
- // First see if there is a callback installed that doesn't have a type;
- // if so, that callback is always executed when a message arrives.
- for (%i = 0; (%func = $MSGCB["", %i]) !$= ""; %i++) {
- call(%func, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);
- }
-
- // Next look for a callback for this particular type of ServerMessage.
- if (%tag !$= "") {
- for (%i = 0; (%func = $MSGCB[%tag, %i]) !$= ""; %i++) {
- call(%func, %msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10);
- }
- }
- }
-
- // Called by the client to install a callback for a particular type of
- // ServerMessage.
- function addMessageCallback(%msgType, %func)
- {
- for (%i = 0; (%afunc = $MSGCB[%msgType, %i]) !$= ""; %i++) {
- // If it already exists as a callback for this type,
- // nothing to do.
- if (%afunc $= %func) {
- return;
- }
- }
- // Set it up.
- $MSGCB[%msgType, %i] = %func;
- }
-
-
-
- // The following is the callback that will be executed for every ServerMessage,
- // because we're going to install it without a specified type. Any type-
- // specific callbacks will be executed afterward.
-
- // This just invokes onServerMessage, which the mod code must define.
-
- function defaultMessageCallback(%msgType, %msgString, %a1, %a2, %a3, %a4, %a5, %a6, %a7, %a8, %a9, %a10)
- {
- onServerMessage(detag(%msgString));
- }
-
- // Register that default message handler now.
- addMessageCallback("", defaultMessageCallback);
-